Starcraft matchmaking rating

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Note: Much of this article is based on empirical research and scattered Blue posts, so there might be errors and inaccuracies. The Battle. There are currently seven Leagues, each divided into numerous divisions as well as a Practice League for rookies. The Copper league, which was formerly below Bronze, was removed in favor of Diamond in beta patch The Master League was added with patch 1.

Players are placed in a league after having completed 5 placement matches. After that, a player may get moved to another league, depending on performance. Though the time and frequency of these movements are kept explicitly hidden. Regardless of a player's performance, however, placement matches currently do not place Starcraft matchmaking rating in the highest league, Grandmaster. With even a perfect placement record, a player must work their way through the initial placement division s before being placed in Grandmaster.

There are numerous divisions within each League, with each division being composed of up to players. This means players will often face opponents from other divisions, and may face opponents from different leagues. Players do not usually move from one division to another within the same league, though it is technically possible for a player to manually leave their division, and happen to be placed back into the same division. Prior to Season 9, leagues below Master were subdivided into narrow skill ranges called division tiers.

The lower the skill level of a tier, the larger the hidden point offset. Season 9 removed [8] division tiers, thereby widening the player pool for any given division in a league. As a result, points after Season 9 can be compared across divisions but still not across leagues.

Aggregators such as RankedFTW. Grandmaster League was added in patch 1.

Grandmaster League opens one week after the start of a new season. Besides maintaining a high enough MMR, Grandmaster players need to play at least 30 games every 3 weeks to retain their spot. Every day at p.

At p. Contender league contains the highest rated non-Grandmaster players with at least 1 game played this season; players there either didn't have enough games played or MMR at the last promotion. The Practice League no longer exists in the game, but was available early on in Wings of Liberty. The Practice League was separate from the rest of the ladder, which allowed new players to practice multiplayer matches prior to their placement matches.

Practice league was completely optional. Players could conduct up to 50 matches in Practice league, which used a special "novice version" of the ladder maps. The novice versions differed from the standard version as they included additional destructible rocks Starcraft matchmaking rating rushing paths to slow the game down. This provided early game protection for newer players, which afforded them time to explore and learn both the interface and game. Additionally, the game speed in Practice League was "Normal" instead of "Faster". After 50 matches, regardless of whether a player won or lost, players progressed to their placement matches for the competitive leagues.

It will work just like the regular league, except it doesn't do a bunch of ladder stats, so you don't have to worry about your rank and where you are. It'll be at a Starcraft matchmaking rating game speed setting, so it will be what you're used to from the campaign, and it will be on a bunch of maps that are anti-rush -- that are deed specifically to prevent rushing.

Now, I can't promise you that you won't die at minute six -- you could be minding your own business and here comes a fleet of Banshees and, "Aaauugh! I'm dead! I can promise you that. You'll at least have a chance to get your feet wet and experience some of the tech tree before you get rolled. Players are ranked within their division based on their Points. The function of points is to determine a player's rank within their division. After having completed their placement matches, players start out with 0 points. The of ladder points is only weakly correlated to skill.

Especially if players have unspent bonus pool, ladder points tend to measure activity level much more strongly than performance. On November 15,Blizzard released a chart for season 4 explaining the point cutoffs required to almost be guaranteed a promotion. The charts also contain information for team formats and for all regions.

Note that this chart reflects the Wings of Liberty ladder, and no such chart has been published for Heart of the Swarm, where the league populations, bonus pool accrual rate, and season length are different. You earn or lose points by winning or losing matches, respectively. To simplify how it works in practice [11] :. As of Patch 2.

When a game is lost, points are subtracted from the bonus pool of the player. The Bonus Pool is the sum of all "bonus points" a player can get, which are added to the rating points a player earns after Starcraft matchmaking rating victory or, in the case of a defeat, points are deducted from the bonus pool rather than the player's ladder points. The Bonus Pool serves two purposes: to encourage players to play games so their points are always trending upward, and as a global decay mechanism since all players have equal access to the same amount of Bonus Pool.

Players receive Bonus Pool points at a set rate per league. Before Season 3, all players received points at the Master league original rate. Season 3 introduced a separate accrual rate for leagues below Master. A player ing StarCraft freshly after the start of a season instantly receives the Bonus Pool as if he started at day 1 of the Season. This change was made in Patch 1. Bonus pool accrual rates have been tuned for team matchmaking modes to make them more competitive: [4].

This rating decides which opponents a player will meet, and tries to quantify their skill level. Each play-season the visible points will be reset, while the skill rating, MMR, stays intact. Since Patch 3. There also is a value " sigma " that measures how uncertain the system is of a player's MMR. This is usually high if a player has not played many games recently, or if they are on a winning or losing streak.

Sigma is used to calculate how wide a player's search range should be, and by extension how much their MMR will change as a result of playing rating-distant opponents i. In Patch 3.

MMR is now visible for players, each ladder league below Grandmaster is split into three tiers, and the post-game screen now shows specific information about a player's current skill rating, how close they are to the next tier, and the upper and lower limits of their current ladder tier. The MMR boundaries are based on a prior distribution from the season, and during each season roll, the values are recalculated for the upcoming season.

In Heart of the Swarm, if a player did not play any matches for an extended period of time, their MMR would decay, or automatically decrease. The details of the system are unknown, but it appears to be a linear decay, [17] and Blizzard has confirmed that decay begins after 2 weeks of inactivity, and decay stops after 4 weeks of inactivity. If a Seasonal Placement Match was not played last season, then MMR and uncertainty are both reset to their default values and the system effectively "forgets" about that player.

A special note about this, though: Random Team MMR is linked with 1v1 MMR, which means that if no 1v1 games were played last season, but Random Team games were played, a player's 1v1 MMR would not be reset at the start of the next season. MMR decay was removed in April Every arranged pair of 2v2 players is given a single rating. In 2v2 random match-ups, an average rating of the two players will be compared to their opponents rating. Starcraft matchmaking rating rule presumably applies for 3v3 and 4v4 as well. Starcraft II ladder is divided into several seasons per year, and the final are generally recorded at the end of a season.

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Player's portraits are bordered by a frame which has a color that corresponds to their league. Players are rated based on their standing within their individual division.

Starcraft matchmaking rating

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